Games that depend on the exact timing of the players actions.
My favorite computer game. Involves a spaceship flying through a maze.
"I originally wanted to make a true 'Lunar Lander' style game, but it evolved into more of a arcade game."
Game by John Calhoun featuring a paper airplane flying through a house.
"Pacman-style game"
"Resembles the old arcade classic Q*Bert"
"The game is in the Space Invaders genre."
Game "reminiscent of Space Invaders".
"Silly revival/modernization of some ancient quick hacks."
"Tetris on the hexagonal grid."
You "control a butterfly with the mouse, collecting hearts while trying to avoid sticky flypapers."
"The game of slalom for 2 or more players".
"based on the video game PONG".
A simple maze game for young children.
A "classic Invaders game, close to the original arcade game".
A simple version of "Missile Command".
"arcade style game with similarities to Tetris".
A "Tetris-like game for 2 players".
"Cubes drop from the top of the window, and your goal is to stack and line them up."
"You are the driver of a massive trolley, carrying blocks built to stop the pistons."
"Your goal is to make all the rectangles in a grid the same."
"A simple golf game."
An adventure game, the "first Interactive Animation for the Apple Macintosh".
A "16 player graphical networked real-time multi-player tank battle game."
Artillary game.
Two player snake game.
Simulates “an air traffic controller’s radar screen.”